Play. Design. Learn!
Young people aged 13–18 played digital games, explored social topics and then designed games of their own. Here you can find the story, the results and the materials of the project.
- Completed · April 2025
- Ages 13–18
- Türkiye + Germany
- 2 games + 1 game design workshop
- Erasmus+ funded
Results from the project
Source: Social Impact Report (pre- and post-workshop surveys, interviews, focus groups).
What happened in the workshops?
Participants played digital games, used their creativity to design their own, and gained new perspectives on topics like gender, body positivity and identity diversity.
They explored how to express themselves, understand others better and learn through play. The games and guides remain available on this site.



Three activities
Sibel's Journey
An unforgettable weekend in Berlin: a game about body image, relationships and identity.
Read more → 02 GameLeila's Play
Mysterious events at a theatre festival: a detective game about inclusion and disability.
Read more → 03 WorkshopDesign a Game
In a two-day workshop, make your own digital game about a topic you choose.
Read more →
Play, Reflect, Act! was co-funded by the Erasmus+ Programme of the European Union. That is why the workshops were free for participants.
Use the materials
Download the impact report and the workshop guides and use them in your own work. Write to us with questions or ideas for collaboration.